Namespace: UnityEngine
Access to application run-time data.
访问应用程序的运行时数据。
This class contains static methods for looking up information about and controlling the run-time data.
这个类包含查找信息和控制运行时数据的静态方法。
absoluteURL | The absolute path to the web player data file (Read Only). 到web播放器数据文件夹的绝对路径(只读)。 |
backgroundLoadingPriority | Priority of background loading thread. 后台装载线程优先级。 |
dataPath | Contains the path to the game data folder (Read Only). 包含游戏数据文件夹的路径(只读)。 |
genuine | Returns false if application is altered in any way after it was built. 如果编译后的应用程序被任何方式改变的了,返回假。 |
genuineCheckAvailable | Returns true if application integrity can be confirmed. 如果可以确认应用程序的完整性返回真。 |
internetReachability | Returns the type of Internet reachability currently possible on the device. 返回设备上的网络可达性目前可能的类型。 |
isEditor | Are we running inside the Unity editor? (Read Only) 是在Unity编辑器内运行? |
isLoadingLevel | Is some level being loaded? (Read Only) 是否有一些场景正在被加载(只读)? |
isPlaying | Returns true when in any kind of player (Read Only). 当在任何种类的播放器时,返回真(只读)。 |
isWebPlayer | Are we running inside a web player? (Read Only) 是否在一个网络播放器中运行?(只读) |
levelCount | The total number of levels available (Read Only). 可用的关卡总数。(只读) |
loadedLevel | The level index that was last loaded (Read Only). 最后加载的关卡索引(只读),也就是已加载的关卡或上次加载的关卡索引。 |
loadedLevelName | The name of the level that was last loaded (Read Only). 最后加载的关卡的名字。(只读)也就是已加载的或上次加载的关卡名称。 |
persistentDataPath | Contains the path to a persistent data directory (Read Only). 包含一个持久数据目录的路径(只读)。 |
platform | Returns the platform the game is running (Read Only). 返回游戏运行的平台(只读)。 |
runInBackground | Should the player be running when the application is in the background? 应用程序在后台时是否应该被运行? |
srcValue | The path to the web player data file relative to the html file (Read Only). 相对于html文件的web播放器数据文件的路径(只读)。 |
streamedBytes | How many bytes have we downloaded from the main unity web stream (Read Only). 我们从主Unity网页流中下载了多少字节(只读) |
streamingAssetsPath | Contains the path to the StreamingAssets folder (Read Only). 包含一个到StreamingAssets文件夹的路径。(只读) |
systemLanguage | The language the user's operating system is running in. 用户操作系统正在运行的语言。 |
targetFrameRate | Instructs game to try to render at a specified frame rate. 命令游戏尝试以一个特定的帧率渲染。 |
temporaryCachePath | Contains the path to a temporary data / cache directory (Read Only). 包含一个临时数据/缓存目录的路径(只读)。 |
unityVersion | The version of the Unity runtime used to play the content. 用于播放该内容的Unity运行时的版本。 |
webSecurityEnabled | Indicates whether Unity's webplayer security model is enabled. 指示是否webplayer的安全模式是否被启用。 |
CancelQuit | Cancels quitting the application. This is useful for showing a splash screen at the end of a game. 取消退出该应用程序。这可以用来在退出游戏的时候显示一个退出画面。 |
CanStreamedLevelBeLoaded | Can the streamed level be loaded? 可以流数据加载关卡么? |
CaptureScreenshot | Captures a screenshot at path filename as a PNG file. 捕捉屏幕到filename路径,保存为PNG文件。 |
ExternalCall | Calls a function in the containing web page (Web Player only). 调用一个包含在网页中的函数(只用于Web Player)。 |
ExternalEval | Evaluates script snippet in the containing web page (Web Player only). 调用包含在网页中的片段脚本函数(只用于Web Player)。 |
GetStreamProgressForLevel | How far has the download progressed? [0…1]. 下载的进度是多少? |
HasProLicense | Is Unity activated with the Pro license? 是具有Unity Pro许可证激活? |
HasUserAuthorization | Check if the user has authorized use of the webcam or microphone in the Web Player. 检查用户是否有权在网页中使用摄像头和麦克风。 |
LoadLevel | Loads the level by its name or index. 通过关卡的名字或索引来加载关卡。 |
LoadLevelAdditive | Loads a level additively. 累加一个关卡,也就是说,加载一个新的场景,当前场景不会被销毁。 |
LoadLevelAdditiveAsync | Loads the level additively and asynchronously in the background. 在后台异步累加关卡,也就是说在后台非同步加载新的场景,但当前的场景不会被销毁。 |
LoadLevelAsync | Loads the level asynchronously in the background. 在后台异步加载关卡,也就是说,在后台非同步加载新的场景。 |
OpenURL | Opens the url in a browser. 在浏览器中打开url 。 |
Quit | Quits the player application. 退出应用程序。在编辑器或者web播放器中退出被忽略。 |
RegisterLogCallback | Register a delegate to be called on log messages. 在一个日志信息上注册一个委托来被调用。 |
RegisterLogCallbackThreaded | Register a delegate to be called on log messages. 在一个日志信息上注册一个委托来被调用。 |
RequestUserAuthorization | Request authorization to use the webcam or microphone in the Web Player. 在webplayer请求授权使用摄像头或麦克风。 |