class in UnityEngine / Inherits from: Behaviour
The Audio Chorus Filter takes an Audio Clip and processes it creating a chorus effect.
音频合声滤波器采用一个音频剪辑并处理它,创建一个合声效果。
The chorus effect modulates the original sound by a sinusoid low frequency oscillator (LFO). The output sounds like there are multiple sources emitting the same sound with slight variations - resembling a choir.
和声效果通过一个正弦低频振荡器(LFO)调节原始声音。输出声音像多个源发出略有变化的相同的声音 - 类似一个合唱团。
delay | Chorus delay in ms. 0.1 to 100.0. Default = 40.0 ms. 以毫秒为单位合声延迟,0.1~100.0。默认=40.0ms。 |
depth | Chorus modulation depth. 0.0 to 1.0. Default = 0.03. 合声调节深度,0.0 to 1.0,默认 = 0.03。 |
dryMix | Volume of original signal to pass to output. 0.0 to 1.0. Default = 0.5. 原始信号输出的比率。0.0~1.0,默认=0.5。 |
rate | Chorus modulation rate in hz. 0.0 to 20.0. Default = 0.8 hz. 以赫兹为单位合声调节比率,0.0 to 20.0. 默认 = 0.8 hz. |
wetMix1 | Volume of 1st chorus tap. 0.0 to 1.0. Default = 0.5. 第一个和声节拍的音量。0.0~1.0,默认=0.5。 |
wetMix2 | Volume of 2nd chorus tap. This tap is 90 degrees out of phase of the first tap. 0.0 to 1.0. Default = 0.5. 第三个和声节拍的音量。这个节拍是第二个节拍的相位90度输出。0.0~1.0,默认=0.5。 |
wetMix3 | Volume of 3rd chorus tap. This tap is 90 degrees out of phase of the second tap. 0.0 to 1.0. Default = 0.5. 第二个和声节拍的音量。这个节拍是第一个节拍的相位90度输出。0.0~1.0,默认=0.5。 |