struct in UnityEngine
Specifies the current properties or desired properties to be set for the audio system.
设置音频系统的指定属性或所需属性。
See AudioSettings.Reset for an example.
dspBufferSize | The length of the DSP buffer in samples determining the latency of sounds by the audio output device. 采样的DSP缓冲区的长度来确定音频输出设备的声音延迟。 |
numRealVoices | The current maximum number of simultaneously audible sounds in the game. 游戏中同时发声的声音的最大数目。 |
numVirtualVoices | The maximum number of managed sounds in the game. Beyond this limit sounds will simply stop playing. 在游戏中托管的声音最大数量。超过这个限制的声音将简单地停止播放。 |
sampleRate | The current sample rate of the audio output device used. 该音频输出设备使用的当前采样率。 |
speakerMode | The current speaker mode used by the audio output device. 该音频输出设备使用的当前扬声器模式。 |