class in UnityEngine/Inherits from: Joint
Character Joints are mainly used for Ragdoll effects.
人物关节主要用于布娃娃系统。
They are an extended ball-socket joint which allows you to limit the joint on each axis.
他们是扩展的球窝关节并且它允许你在每个轴上去限制关节。
enableProjection | Brings violated constraints back into alignment even when the solver fails. 当求解器失败时,将违反约束返回对齐。 |
highTwistLimit | The upper limit around the primary axis of the character joint. 角色关节的主要轴的上限。 |
lowTwistLimit | The lower limit around the primary axis of the character joint. 角色关节的主要轴的下限。 |
projectionAngle | Set the angular tolerance threshold (in degrees) for projection. 设置投影角公差阈值(单位度)。 |
projectionDistance | Set the linear tolerance threshold for projection. 设置投射的线性差值阀值。 |
swing1Limit | The angular limit of rotation (in degrees) around the primary axis of the character joint. 角色关节的主要轴的旋转角的极限(度)。 |
swing2Limit | The angular limit of rotation (in degrees) around the primary axis of the character joint. 角色关节的主要轴的旋转角的极限(度)。 |
swingAxis | The secondary axis around which the joint can rotate. 旋转关节周围的二级坐标轴。 |
swingLimitSpring | The configuration of the spring attached to the swing limits of the joint. 依附于关节旋转限制的弹性结构。 |
twistLimitSpring | The configuration of the spring attached to the twist limits of the joint. 依附于关节扭曲限制的弹性结构。 |