Namespace: UnityEngine
Describes collision.
描述碰撞.
Collision information is passed to Collider.OnCollisionEnter, Collider.OnCollisionStay and Collider.OnCollisionExit events.
碰撞信息被传递给Collider.OnCollisionEnter, Collider.OnCollisionStay和Collider.OnCollisionExit这些事件。
collider | The Collider we hit (Read Only). 被碰撞的那个碰撞器(只读)。 |
contacts | The contact points generated by the physics engine. 物理引擎生成的碰撞点集。 |
gameObject | The GameObject whose collider we are colliding with. (Read Only). 被碰撞的碰撞器所在的游戏对象(只读)。 |
impulse | The total impulse applied to this contact pair to resolve the collision 应用在接触解决的碰撞的总的推动力。 |
The relative linear velocity of the two colliding objects (Read Only). 两个碰撞的对象之间的相对线性速度(只读)。 |
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rigidbody | The Rigidbody we hit (Read Only). This is null if the object we hit is a collider with no rigidbody attached. 被碰撞的刚体组件(只读)。当这个对象碰撞到一个没有被附加刚体组件的碰撞器时返回null。 |
transform | The Transform of the object we hit (Read Only). 我们点击的对象的变换(只读)。 |