Namespace: UnityEngine
Inherits from: YieldInstruction
MonoBehaviour.StartCoroutine returns a Coroutine. Instances of this class are only used to reference these coroutines and do not hold any exposed properties or functions.
MonoBehaviour.StartCoroutine返回一个Coroutine。这个类的实例仅用于引用这些协同程序,并不持有任意暴露的变量或函数。
A coroutine is a function that can suspend its execution (yield) until the given given YieldInstruction finishes.
coroutine是一个能暂停执行(yield)的函数,直到给定的YieldInstruction完成。
JavaScript:
// - prints "Starting 0.0" // - prints "WaitAndPrint 5.0" // - prints "Done 5.0" print ("Starting " + Time.time); // Start function WaitAndPrint as a coroutine yield WaitAndPrint(); print ("Done " + Time.time); function WaitAndPrint () { // suspend execution for 5 seconds yield WaitForSeconds (5); print ("WaitAndPrint "+ Time.time); }
C#:
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { IEnumerator WaitAndPrint() { yield return WaitForSeconds(5); print("WaitAndPrint " + Time.time); } IEnumerator Example() { print("Starting " + Time.time); yield return WaitAndPrint(); print("Done " + Time.time); } }