class in UnityEngine
Describes a set of bounding spheres that should have their visibility and distances maintained.
|CullingGroup||Create a CullingGroup.
|Dispose||Clean up all memory used by the CullingGroup immediately.
|EraseSwapBack||Erase a given bounding sphere by moving the final sphere on top of it.
|GetDistance||Get the current distance band index of a given sphere.
|IsVisible||Returns true if the bounding sphere at index is currently visible from any of the contributing cameras.
|QueryIndices||Retrieve the indices of spheres that have particular visibility and/or distance states.
|SetBoundingDistances||Set bounding distances for 'distance bands' the group should compute, as well as options for how spheres falling into each distance band should be treated.
|SetBoundingSphereCount||Sets the number of bounding spheres in the bounding spheres array that are actually being used.
|SetBoundingSpheres||Sets the array of bounding sphere definitions that the CullingGroup should compute culling for.
|SetDistanceReferencePoint||Set the reference point from which distance bands are measured.
|StateChanged||This delegate is used for recieving a callback when a sphere's distance or visibility state has changed.