class in UnityEngine
Detail prototype used by the Terrain GameObject.
用于地形物体的细节原型。
This can be grass, or a flower···
这可以是草,或者花···
bendFactor | Bend factor of the detailPrototype. 细节原型的弯曲系数。 |
dryColor | Color when the DetailPrototypes are “dry”. 当细节原型死亡时的颜色。 |
healthyColor | Color when the DetailPrototypes are “healthy”. 当原型细节健康时的颜色。 |
maxHeight | Maximum height of the grass billboards (if render mode is GrassBillboard). 草地的面向板的最大高度(如果渲染模式是GrassBillboard)。 |
maxWidth | Maximum width of the grass billboards (if render mode is GrassBillboard). 草地的面向板的最大宽度(如果渲染模式是GrassBillboard)。 |
minHeight | Minimum height of the grass billboards (if render mode is GrassBillboard). 草地的面向板的最小高度(如果渲染模式是GrassBillboard)。 |
minWidth | Minimum width of the grass billboards (if render mode is GrassBillboard). 草地的面向板的最小宽度(如果渲染模式是GrassBillboard)。 |
noiseSpread | How spread out is the noise for the DetailPrototype. 用于DetailPrototype噪点如何散布。 |
prototype | GameObject used by the DetailPrototype. 是GameObject类型,用于DetailPrototype。 |
prototypeTexture | Texture used by the DetailPrototype. 用于DetailPrototype的纹理贴图。 |
renderMode | Render mode for the DetailPrototype. 该DetailPrototype的渲染模式。 |