DistanceJoint2D距离二维关节

Namespace: UnityEngine

Namespace: UnityEngine/Inherits from:AnchoredJoint2D

Description 描述

Joint that keeps two Rigidbody2D objects a fixed distance apart.

关节,使两个二维刚体对象保持在一个固定的距离。

Note that unlike the SpringJoint2D component, the distance separating the objects is truly fixed and does not allow for any stretching.

注意与弹簧二维关节组件不同的是,分开的物体的距离被切实固定,并且不允许任何拉伸。

See Also: class, class, class.

Variables 变量

autoConfigureDistanceShould the distance be calculated automatically?
是否自动计算距离?
ditance The distance separating the two ends of the joint.
关节的两端分开的距离
maxDistanceOnly Whether to maintain a maximum distance only or not. If not then the absolute distance will be maintained instead.
是否仅支持一个最大距离。如果不支持,绝对距离将被支持替代。