class in UnityEngine
Allows to control the dynamic Global Illumination.
允许控制动态全局光照。
indirectScale | Allows for scaling the contribution coming from realtime & static lightmaps. 允许缩放由实时和静态光照贴图贡献的该值。 |
synchronousMode | When enabled, new dynamic Global Illumination output is shown in each frame. 当启用时,新的动态全局光照在每帧输出显示。 |
updateThreshold | Threshold for limiting updates of realtime GI. 更新实时光照的亮度阀值。 |
SetEmissive | Allows to set an emissive color for a given renderer quickly, without the need to render the emissive input for the entire system. 允许为一个给定渲染快速设置发射光颜色,不需要去渲染整个系统输入的发射光。 |
UpdateEnvironment | Schedules an update of the environment texture. 安排环境贴图的更新。 |
UpdateMaterials | Schedules an update of the albedo and emissive textures of a system that contains the renderer or the terrain. 预设更新反射率和发射贴图的系统,包含渲染器或地形。 |