Namespace: UnityEngine / Inherits from: Behaviour
A base class for all 2D effectors.
Effector2D是所有二维效果器的父类。
colliderMask | The mask used to select specific layers allowed to interact with the effector. 该遮罩用于选择允许作用于效果器的指定层 |
useColliderMask | Should the collider-mask be used or the global collision matrix? 使用碰撞器蒙版或全局碰撞矩阵么? |