class in UnityEngine
Disposable helper class for managing BeginScrollView / EndScrollView.
管理BeginScrollView / EndScrollView的可支配的助手类。
BeginScrollView is called at construction, and EndScrollView is called when the instance is disposed. ScrollViews let you make a smaller area on-screen look 'into' a much larger area, using scrollbars placed on the sides of the ScrollView.
BeginScrollView 在构造中被调用,并且当实例被配置时EndScrollView 被调用。滚动视图让你在屏幕上制造一个更小的区域看到进入的更多的区域,使用滚动条放置在滚动视图的旁边。
JavaScript:
no example available in JavaScript
C#:
using UnityEngine; public class ExampleClass : MonoBehaviour { // The position of the scrolling viewport public Vector2 scrollPosition = Vector2.zero; void OnGUI() { // An absolute-positioned example: We make a scrollview that has a really large client // rect and put it in a small rect on the screen. using (var scrollScope = GUI.ScrollScope ( Rect(10, 300, 100, 100), scrollPosition, Rect(0, 0, 220, 200))) { scrollPosition = scrollScope.scrollPosition; // Make four buttons - one in each corner. The coordinate system is defined // by the last parameter to the ScrollScope constructor. GUI.Button( Rect(0, 0, 100, 20), "Top-left"); GUI.Button( Rect(120, 0, 100, 20), "Top-right"); GUI.Button( Rect(0, 180, 100, 20), "Bottom-left"); GUI.Button( Rect(120, 180, 100, 20), "Bottom-right"); } // Now the scroll view is ended. } }
handleScrollWheel | Whether this ScrollView should handle scroll wheel events. (default: true). 滚动视图是否应该处理滚轮事件(默认为true)。 |
scrollPosition | The modified scrollPosition. Feed this back into the variable you pass in, as shown in the example. 修改滚动位置。馈送该返回到你传递的变量中,作为例子展示。 |
GUI.ScrollViewScope | Create a new ScrollViewScope and begin the corresponding ScrollView. 创建新的滚动视图和开始对应的滚动视图。 |