HorizontalScope 水平范围

class in UnityEngine

Description 描述

Disposable helper class for managing BeginHorizontal / EndHorizontal.

管理BeginHorizontal / EndHorizontal的可支配的助手类。

All controls rendered inside this element will be placed horizontally next to each other. The group must be closed with a call to EndHorizontal.

所有在控制器内部渲染的元素将会被彼此挨着水平放置。该组和EndHorizontal调用必须被关闭。

Horizontal Layout.

JavaScript:

#pragma strict

function OnGUI() {

	var horizontalScope: var = new GUILayout.HorizontalScope("box");

	{

		GUILayout.Button("I'm the first button");

		GUILayout.Button("I'm to the right");

	}

	// Now the group is ended.

}

C#:

using UnityEngine;

 

public class ExampleClass : MonoBehaviour {

	void OnGUI() {

		// Starts a horizontal group

		using (var horizontalScope =  GUILayout.HorizontalScope("box")) {

			GUILayout.Button("I'm the first button");

			GUILayout.Button("I'm to the right");

		}

		// Now the group is ended.

	}

}

Constructors

GUILayout.HorizontalScopeCreate a new HorizontalScope and begin the corresponding horizontal group.
创建新的水平范围并形成相对应的水平组。