struct in UnityEngine
Retargetable humanoid pose.
可重定目标的人形姿势。
Represents a humanoid pose that is completely abstracted from any skeleton rig. See Also: HumanPoseHandler.
代表着一个人形姿势,任何骨骼操纵是完全抽象的。
bodyPosition | The human body position for that pose. 该姿势的人类身体位置。 |
bodyRotation | The human body orientation for that pose. 该姿势的身体方向。 |
muscles | The array of muscle values for that pose. 该姿势的肌肉值的数组。 |