Namespace: UnityEngine
Inherits from: Object
Details of all the human bone and muscle types defined by Mecanim.
通过Mecanim定义的所有人类骨骼和肌肉类型的细节
BoneCount | The number of human bone types defined by Mecanim. Mecanim定义的人类骨骼类型的数量。 |
BoneName | Array of the names of all human bone types defined by Mecanim. Mecanim定义的所有人类骨骼类型名称的数组。 |
MuscleCount | The number of human muscle types defined by Mecanim. Mecanim定义的人类肌肉类型的数量。 |
MuscleName | Array of the names of all human muscle types defined by Mecanim. Mecanim定义的所有人类肌肉类型名称的数组。 |
RequiredBoneCount | The number of bone types that are required by Mecanim for any human model. 任意人类模型Mecanim所需的骨骼类型的数量。 |
BoneFromMuscle | Return the bone to which a particular muscle is connected. 返回特定的肌肉连接的骨骼。 |
GetMuscleDefaultMax | Get the default maximum value of rotation for a muscle in degrees. 获取一个肌肉的默认最大旋转值,单位度。 |
GetMuscleDefaultMin | Get the default minimum value of rotation for a muscle in degrees. 获取一个肌肉的默认最小旋转值,单位度。 |
MuscleFromBone | Obtain the muscle index for a particular bone index and “degree of freedom”. 获得该肌肉索引用于一个特定的骨骼索引和“自由度”。 |
RequiredBone | Is the bone a member of the minimal set of bones that Mecanim requires for a human model? 是否是一个人类模型的Mecanim所需的骨骼最小集成员? |