Namespace: UnityEngine
Inherits from: Behaviour
Parent class for joints to connect Rigidbody2D objects.
与二维刚体对象连接的关节的父类
See Also: AnchoredJoint2D class.
collideConnected | Can the joint collide with the other Rigidbody2D object to which it is attached? 关节会不会与和它连在一起的其他二维刚体发生碰撞? |
connectedBody | The Rigidbody2D object to which the other end of the joint is attached (ie, the object without the joint component). 二维刚体对象与其中关节的另一端连接(即,没有关节组件的对象)。 |