struct in UnityEngine
Structure for building a LOD for passing to the SetLODs function.
建立一个LOD传递到SetLODs函数的结构。
fadeTransitionWidth | Width of the cross-fade transition zone (proportion to the current LOD's whole length) [0-1]. Only used if it's not animated. 淡入淡出转变区域的宽度(与当前LOD的整个长度成比例)区间[0~1]。仅在不是动画时使用。 |
renderers | List of renderers for this LOD level. 该LOD细节等级的渲染器的列表。 |
screenRelativeTransitionHeight | The screen relative height to use for the transition [0-1]. 用于该变换[0,1]的屏幕相对高度。 |
LOD | Construct a LOD. 构造一个细节等级。 |