struct in UnityEngine
The NetworkViewID is a unique identifier for a network view instance in a multiplayer game.
NetworkViewID 是网络视图在多人游戏中的唯一身份标识。
It is imporatant that this is a unique number accross all clients and that they can generate these numbers themselves, or else network synchronization will break.
对于所有的客户端来说这唯一的数字是重要的,并且它们可以自己生成这些数字,或者打破其他网络同步。
unassigned | Represents an invalid network view ID. 代表无效的网络视图ID。 |
ToString | Returns a formatted string with details on this NetworkViewID. 返回该网络视图ID的格式化字符串。 |
operator!= | Returns true if two NetworkViewIDs are not identical. 如果两个网络视图ID不相同那么返回true。 |
operator== | Returns true if two NetworkViewIDs are identical. 如果两个网络视图的ID是相同的那么返回true。 |